pub struct LootAnalyticsPipeline {
pub events: VecDeque<LootAnalyticsEvent>,
pub max_events: usize,
pub total_processed: u64,
pub filters: Vec<String>,
}Fields§
§events: VecDeque<LootAnalyticsEvent>§max_events: usize§total_processed: u64§filters: Vec<String>Implementations§
Source§impl LootAnalyticsPipeline
impl LootAnalyticsPipeline
pub fn new(max_events: usize) -> Self
pub fn push(&mut self, ev: LootAnalyticsEvent)
pub fn events_of_type(&self, event_type: &str) -> Vec<&LootAnalyticsEvent>
pub fn total_value_by_type(&self, event_type: &str) -> f32
pub fn unique_items_seen(&self) -> usize
pub fn events_in_zone(&self, zone_id: u32) -> Vec<&LootAnalyticsEvent>
pub fn add_filter(&mut self, f: impl Into<String>)
pub fn clear(&mut self)
pub fn count(&self) -> usize
Trait Implementations§
Source§impl Clone for LootAnalyticsPipeline
impl Clone for LootAnalyticsPipeline
Source§impl Debug for LootAnalyticsPipeline
impl Debug for LootAnalyticsPipeline
Auto Trait Implementations§
impl Freeze for LootAnalyticsPipeline
impl RefUnwindSafe for LootAnalyticsPipeline
impl Send for LootAnalyticsPipeline
impl Sync for LootAnalyticsPipeline
impl Unpin for LootAnalyticsPipeline
impl UnsafeUnpin for LootAnalyticsPipeline
impl UnwindSafe for LootAnalyticsPipeline
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