pub struct Enchantment {
pub id: u32,
pub name: String,
pub description: String,
pub effects: Vec<EnchantmentEffect>,
pub targets: Vec<EnchantmentTarget>,
pub target: EnchantmentTarget,
pub rarity: ItemRarity,
pub max_per_item: u32,
pub max_rank: u32,
pub exclusive_group: Option<String>,
pub required_level: u32,
pub cost: u32,
}Fields§
§id: u32§name: String§description: String§effects: Vec<EnchantmentEffect>§targets: Vec<EnchantmentTarget>§target: EnchantmentTarget§rarity: ItemRarity§max_per_item: u32§max_rank: u32§exclusive_group: Option<String>§required_level: u32§cost: u32Auto Trait Implementations§
impl Freeze for Enchantment
impl RefUnwindSafe for Enchantment
impl Send for Enchantment
impl Sync for Enchantment
impl Unpin for Enchantment
impl UnsafeUnpin for Enchantment
impl UnwindSafe for Enchantment
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