pub struct DungeonLootResult {
pub dungeon_id: u32,
pub items_found: Vec<GeneratedItem>,
pub gold_found: u32,
pub experience_gained: u32,
pub completion_time_secs: f32,
pub boss_killed: bool,
pub rooms_cleared: u32,
pub drops: Vec<DropResult>,
pub gold: u32,
pub bonus_items: Vec<GeneratedItem>,
pub experience: u32,
pub score: u32,
}Fields§
§dungeon_id: u32§items_found: Vec<GeneratedItem>§gold_found: u32§experience_gained: u32§completion_time_secs: f32§boss_killed: bool§rooms_cleared: u32§drops: Vec<DropResult>§gold: u32§bonus_items: Vec<GeneratedItem>§experience: u32§score: u32Auto Trait Implementations§
impl Freeze for DungeonLootResult
impl RefUnwindSafe for DungeonLootResult
impl Send for DungeonLootResult
impl Sync for DungeonLootResult
impl Unpin for DungeonLootResult
impl UnsafeUnpin for DungeonLootResult
impl UnwindSafe for DungeonLootResult
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