pub struct ActiveBuffs {
pub multipliers: Vec<LootMultiplier>,
pub global_luck: f32,
pub magic_find: f32,
}Fields§
§multipliers: Vec<LootMultiplier>§global_luck: f32§magic_find: f32Implementations§
Source§impl ActiveBuffs
impl ActiveBuffs
pub fn new() -> Self
pub fn add_multiplier(&mut self, m: LootMultiplier)
pub fn tick(&mut self, dt: f32)
pub fn effective_quantity_mult(&self) -> f32
pub fn effective_quality_mult(&self) -> f32
pub fn effective_rarity_boost(&self) -> f32
pub fn has_active_buff(&self) -> bool
Trait Implementations§
Source§impl Clone for ActiveBuffs
impl Clone for ActiveBuffs
Source§impl Debug for ActiveBuffs
impl Debug for ActiveBuffs
Auto Trait Implementations§
impl Freeze for ActiveBuffs
impl RefUnwindSafe for ActiveBuffs
impl Send for ActiveBuffs
impl Sync for ActiveBuffs
impl Unpin for ActiveBuffs
impl UnsafeUnpin for ActiveBuffs
impl UnwindSafe for ActiveBuffs
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