pub struct GizmoRenderer {Show 19 fields
pub mode: GizmoMode,
pub space: GizmoSpace,
pub gizmo_scale: f32,
pub visible: bool,
pub translate: [TranslateHandle; 3],
pub translate_planes: [PlaneHandle; 3],
pub rotate: [RotateHandle; 3],
pub scale: [ScaleHandle; 3],
pub raycast: GizmoRaycast,
pub annotations: Vec<AnnotationGizmo>,
pub grid_gizmo: GridGizmo,
pub measurement: MeasurementTool,
pub lights: Vec<LightGizmo>,
pub colliders: Vec<ColliderGizmo>,
pub cameras: Vec<CameraFrustumGizmo>,
pub paths: Vec<PathGizmo>,
pub vector_field: Option<VectorFieldGizmo>,
pub selection_outlines: Vec<(BoundingBox, Vec4)>,
pub locked_axis: Option<Vec3>,
/* private fields */
}Expand description
Manages all gizmo state and provides hit-testing and rendering helpers.
Fields§
§mode: GizmoMode§space: GizmoSpace§gizmo_scale: f32§visible: bool§translate: [TranslateHandle; 3]§translate_planes: [PlaneHandle; 3]§rotate: [RotateHandle; 3]§scale: [ScaleHandle; 3]§raycast: GizmoRaycast§annotations: Vec<AnnotationGizmo>§grid_gizmo: GridGizmo§measurement: MeasurementTool§lights: Vec<LightGizmo>§colliders: Vec<ColliderGizmo>§cameras: Vec<CameraFrustumGizmo>§paths: Vec<PathGizmo>§vector_field: Option<VectorFieldGizmo>§selection_outlines: Vec<(BoundingBox, Vec4)>§locked_axis: Option<Vec3>Implementations§
Source§impl GizmoRenderer
impl GizmoRenderer
pub fn new() -> Self
pub fn set_mode(&mut self, mode: GizmoMode)
pub fn set_space(&mut self, space: GizmoSpace)
pub fn handle_hotkey(&mut self, key: char)
pub fn hit_test(&self, ray: &Ray3, origin: Vec3) -> GizmoHit
pub fn update_hover(&mut self, hit: &GizmoHit)
pub fn begin_drag( &mut self, hit: &GizmoHit, world_pos: Vec3, current_scale: Vec3, )
pub fn update_drag(&mut self, hit: &GizmoHit, world_pos: Vec3)
pub fn end_drag(&mut self, hit: &GizmoHit) -> GizmoDelta
pub fn add_selection_outline(&mut self, bounds: BoundingBox, color: Vec4)
pub fn clear_selection_outlines(&mut self)
pub fn add_annotation(&mut self, text: impl Into<String>, pos: Vec3) -> u32
pub fn remove_annotation(&mut self, id: u32)
pub fn add_light(&mut self, gizmo: LightGizmo)
pub fn add_collider(&mut self, gizmo: ColliderGizmo)
pub fn add_camera_frustum(&mut self, gizmo: CameraFrustumGizmo)
pub fn add_path(&mut self, gizmo: PathGizmo)
pub fn set_vector_field(&mut self, vf: VectorFieldGizmo)
Sourcepub fn render_ascii(&self, origin: Vec3) -> String
pub fn render_ascii(&self, origin: Vec3) -> String
Render a debug summary as ASCII text.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GizmoRenderer
impl RefUnwindSafe for GizmoRenderer
impl Send for GizmoRenderer
impl Sync for GizmoRenderer
impl Unpin for GizmoRenderer
impl UnsafeUnpin for GizmoRenderer
impl UnwindSafe for GizmoRenderer
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