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GizmoRenderer

Struct GizmoRenderer 

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pub struct GizmoRenderer {
Show 19 fields pub mode: GizmoMode, pub space: GizmoSpace, pub gizmo_scale: f32, pub visible: bool, pub translate: [TranslateHandle; 3], pub translate_planes: [PlaneHandle; 3], pub rotate: [RotateHandle; 3], pub scale: [ScaleHandle; 3], pub raycast: GizmoRaycast, pub annotations: Vec<AnnotationGizmo>, pub grid_gizmo: GridGizmo, pub measurement: MeasurementTool, pub lights: Vec<LightGizmo>, pub colliders: Vec<ColliderGizmo>, pub cameras: Vec<CameraFrustumGizmo>, pub paths: Vec<PathGizmo>, pub vector_field: Option<VectorFieldGizmo>, pub selection_outlines: Vec<(BoundingBox, Vec4)>, pub locked_axis: Option<Vec3>, /* private fields */
}
Expand description

Manages all gizmo state and provides hit-testing and rendering helpers.

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§mode: GizmoMode§space: GizmoSpace§gizmo_scale: f32§visible: bool§translate: [TranslateHandle; 3]§translate_planes: [PlaneHandle; 3]§rotate: [RotateHandle; 3]§scale: [ScaleHandle; 3]§raycast: GizmoRaycast§annotations: Vec<AnnotationGizmo>§grid_gizmo: GridGizmo§measurement: MeasurementTool§lights: Vec<LightGizmo>§colliders: Vec<ColliderGizmo>§cameras: Vec<CameraFrustumGizmo>§paths: Vec<PathGizmo>§vector_field: Option<VectorFieldGizmo>§selection_outlines: Vec<(BoundingBox, Vec4)>§locked_axis: Option<Vec3>

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impl GizmoRenderer

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pub fn new() -> Self

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pub fn set_mode(&mut self, mode: GizmoMode)

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pub fn set_space(&mut self, space: GizmoSpace)

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pub fn handle_hotkey(&mut self, key: char)

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pub fn hit_test(&self, ray: &Ray3, origin: Vec3) -> GizmoHit

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pub fn update_hover(&mut self, hit: &GizmoHit)

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pub fn begin_drag( &mut self, hit: &GizmoHit, world_pos: Vec3, current_scale: Vec3, )

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pub fn update_drag(&mut self, hit: &GizmoHit, world_pos: Vec3)

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pub fn end_drag(&mut self, hit: &GizmoHit) -> GizmoDelta

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pub fn add_selection_outline(&mut self, bounds: BoundingBox, color: Vec4)

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pub fn clear_selection_outlines(&mut self)

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pub fn add_annotation(&mut self, text: impl Into<String>, pos: Vec3) -> u32

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pub fn remove_annotation(&mut self, id: u32)

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pub fn add_light(&mut self, gizmo: LightGizmo)

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pub fn add_collider(&mut self, gizmo: ColliderGizmo)

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pub fn add_camera_frustum(&mut self, gizmo: CameraFrustumGizmo)

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pub fn add_path(&mut self, gizmo: PathGizmo)

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pub fn set_vector_field(&mut self, vf: VectorFieldGizmo)

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pub fn render_ascii(&self, origin: Vec3) -> String

Render a debug summary as ASCII text.

Trait Implementations§

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impl Default for GizmoRenderer

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fn default() -> Self

Returns the “default value” for a type. Read more

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