pub struct RenderQualitySettings {
pub preset: RenderQualityPreset,
pub resolution_scale: f32,
pub samples_per_pixel: u32,
pub max_ray_depth: u32,
pub shadow_map_size: u32,
pub ao_radius: f32,
pub ao_samples: u32,
pub reflection_quality: u32,
pub motion_blur_samples: u32,
pub dof_bokeh_quality: u32,
pub gi_enabled: bool,
pub gi_bounces: u32,
}Fields§
§preset: RenderQualityPreset§resolution_scale: f32§samples_per_pixel: u32§max_ray_depth: u32§shadow_map_size: u32§ao_radius: f32§ao_samples: u32§reflection_quality: u32§motion_blur_samples: u32§dof_bokeh_quality: u32§gi_enabled: bool§gi_bounces: u32Implementations§
Source§impl RenderQualitySettings
impl RenderQualitySettings
pub fn preview() -> Self
pub fn cinematic_master() -> Self
pub fn estimated_render_time_factor(&self) -> f32
Trait Implementations§
Source§impl Clone for RenderQualitySettings
impl Clone for RenderQualitySettings
Auto Trait Implementations§
impl Freeze for RenderQualitySettings
impl RefUnwindSafe for RenderQualitySettings
impl Send for RenderQualitySettings
impl Sync for RenderQualitySettings
impl Unpin for RenderQualitySettings
impl UnsafeUnpin for RenderQualitySettings
impl UnwindSafe for RenderQualitySettings
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