pub struct MasterTimeline {
pub tracks: Vec<TimelineTrack>,
pub current_time: f32,
pub fps: f32,
pub is_playing: bool,
}Fields§
§tracks: Vec<TimelineTrack>§current_time: f32§fps: f32§is_playing: boolImplementations§
Source§impl MasterTimeline
impl MasterTimeline
pub fn new(fps: f32) -> Self
pub fn add_track(&mut self, t: TimelineTrack)
pub fn total_duration(&self) -> f32
pub fn active_clips_at(&self, t: f32) -> Vec<(&str, &TimelineClip)>
pub fn snap_to_frame(&self, t: f32) -> f32
pub fn advance(&mut self, dt: f32)
Trait Implementations§
Source§impl Clone for MasterTimeline
impl Clone for MasterTimeline
Auto Trait Implementations§
impl Freeze for MasterTimeline
impl RefUnwindSafe for MasterTimeline
impl Send for MasterTimeline
impl Sync for MasterTimeline
impl Unpin for MasterTimeline
impl UnsafeUnpin for MasterTimeline
impl UnwindSafe for MasterTimeline
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