pub struct ExtAnimStateMachine {
pub name: String,
pub states: HashMap<u32, ExtAnimState>,
pub transitions: Vec<AnimationTransition>,
pub blend_nodes: HashMap<u32, BlendNode>,
pub current_state_id: u32,
pub parameters: HashMap<String, f32>,
pub bool_parameters: HashMap<String, bool>,
}Fields§
§name: String§states: HashMap<u32, ExtAnimState>§transitions: Vec<AnimationTransition>§blend_nodes: HashMap<u32, BlendNode>§current_state_id: u32§parameters: HashMap<String, f32>§bool_parameters: HashMap<String, bool>Implementations§
Source§impl ExtAnimStateMachine
impl ExtAnimStateMachine
pub fn new(name: &str) -> Self
pub fn add_state(&mut self, state: ExtAnimState)
pub fn add_transition(&mut self, t: AnimationTransition)
pub fn set_float(&mut self, param: &str, value: f32)
pub fn set_bool(&mut self, param: &str, value: bool)
pub fn evaluate_transitions(&self) -> Option<u32>
pub fn tick(&mut self)
Trait Implementations§
Source§impl Clone for ExtAnimStateMachine
impl Clone for ExtAnimStateMachine
Auto Trait Implementations§
impl Freeze for ExtAnimStateMachine
impl RefUnwindSafe for ExtAnimStateMachine
impl Send for ExtAnimStateMachine
impl Sync for ExtAnimStateMachine
impl Unpin for ExtAnimStateMachine
impl UnsafeUnpin for ExtAnimStateMachine
impl UnwindSafe for ExtAnimStateMachine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.