pub struct KeyframeClipboard {
pub float_keys: Vec<(f64, f32, InterpType)>,
pub camera_keys: Vec<CameraKeyframe>,
pub actor_keys: Vec<ActorKeyframe>,
}Fields§
§float_keys: Vec<(f64, f32, InterpType)>§camera_keys: Vec<CameraKeyframe>§actor_keys: Vec<ActorKeyframe>Implementations§
Source§impl KeyframeClipboard
impl KeyframeClipboard
pub fn new() -> Self
pub fn copy_float_keys( &mut self, curve: &FloatCurve, selection: &[(usize, usize)], )
pub fn paste_float_keys(&self, curve: &mut FloatCurve, time_offset: f64)
pub fn copy_camera_keys(&mut self, track: &CameraTrack, from: f64, to: f64)
pub fn paste_camera_keys(&self, track: &mut CameraTrack, time_offset: f64)
Auto Trait Implementations§
impl Freeze for KeyframeClipboard
impl RefUnwindSafe for KeyframeClipboard
impl Send for KeyframeClipboard
impl Sync for KeyframeClipboard
impl Unpin for KeyframeClipboard
impl UnsafeUnpin for KeyframeClipboard
impl UnwindSafe for KeyframeClipboard
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