pub struct PoseEvaluator {
pub n_bones: usize,
}Expand description
Full pose at a given time, evaluating all bones.
Fields§
§n_bones: usizeImplementations§
Source§impl PoseEvaluator
impl PoseEvaluator
pub fn new(n_bones: usize) -> Self
pub fn evaluate(&self, clip: &AnimationClip, time: f32) -> Vec<Transform>
pub fn evaluate_compressed( &self, clip: &CompressedAnimationClip, time: f32, ) -> Vec<Transform>
pub fn blend_poses( &self, pose_a: &[Transform], pose_b: &[Transform], weight: f32, ) -> Vec<Transform>
Auto Trait Implementations§
impl Freeze for PoseEvaluator
impl RefUnwindSafe for PoseEvaluator
impl Send for PoseEvaluator
impl Sync for PoseEvaluator
impl Unpin for PoseEvaluator
impl UnsafeUnpin for PoseEvaluator
impl UnwindSafe for PoseEvaluator
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