pub struct NavMeshBuilder {
pub world_min: Vec2,
pub world_max: Vec2,
pub grid_resolution: usize,
pub obstacles: Vec<AabbObstacle>,
pub agent_radius: f32,
}Expand description
Builds a NavMesh around a set of axis-aligned obstacles within a rectangular world.
The builder uses a simple grid-sampling approach: it subdivides the world into a regular grid, marks cells occupied by obstacles, and triangulates the free cells.
Fields§
§world_min: Vec2§world_max: Vec2§grid_resolution: usize§obstacles: Vec<AabbObstacle>§agent_radius: f32Implementations§
pub fn new(world_min: Vec2, world_max: Vec2, grid_resolution: usize) -> Self
pub fn add_obstacle(self, obs: AabbObstacle) -> Self
pub fn with_agent_radius(self, radius: f32) -> Self
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