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UiPass

Enum UiPass 

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pub enum UiPass {
    World,
    Hud,
}
Expand description

Which of the two screen-space passes a command is painted in.

Everything in this layer used to be painted after post-processing, straight onto the finished frame. That is right for a HUD, which has to stay sharp, and wrong for everything else: a game that draws its figures, rooms and effects as clouds of screen-space particles was getting no bloom, no tonemap, no halation and no grade on any of them. The whole picture went to the screen raw, and the only things the post-processing ever touched were a few background glyphs in the 3D scene.

So there are two passes now. World is painted into the HDR scene buffer before post-processing, in the same space as the 3D scene, and everything downstream (bloom, light shafts, flare, tonemap, grade, grain) applies to it. Hud is painted after, straight to the screen, and stays crisp.

By default particle clouds and filled rectangles go to World, since a filled rectangle is what a game lays down as the ground under its matter and it has to stay under it; text, outlines, bars and sprites go to Hud. A panel is split: its fill goes to World and its border to Hud. UiLayer::begin_world, UiLayer::begin_hud and UiLayer::end_pass override all of that for a run of commands.

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World

Into the scene buffer, before post-processing. Blooms, grades, shakes.

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Hud

Onto the finished frame, after post-processing. Sharp and stable.

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impl Clone for UiPass

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for UiPass

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impl Debug for UiPass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for UiPass

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impl PartialEq for UiPass

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for UiPass

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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