pub struct Reflection {
pub y: f32,
pub strength: f32,
pub fade: f32,
pub ripple: f32,
pub blur: f32,
}Expand description
A glossy floor: the picture mirrored about a horizontal line and laid back over itself below it, fading with distance from the line.
Fields§
§y: f32The line the picture reflects about, in screen pixels from the top.
strength: f32How much of the mirrored picture shows right at the line. 0.5 is a wet floor; 0.15 is polished stone.
fade: f32How far below the line the reflection is still visible, in pixels.
ripple: f32Horizontal ripple in the reflection, in pixels. 0.0 is a still mirror.
blur: f32How blurred the reflection is, in pixels. Rough floors blur more.
Trait Implementations§
Source§impl Clone for Reflection
impl Clone for Reflection
impl Copy for Reflection
Source§impl Debug for Reflection
impl Debug for Reflection
Source§impl PartialEq for Reflection
impl PartialEq for Reflection
impl StructuralPartialEq for Reflection
Auto Trait Implementations§
impl Freeze for Reflection
impl RefUnwindSafe for Reflection
impl Send for Reflection
impl Sync for Reflection
impl Unpin for Reflection
impl UnsafeUnpin for Reflection
impl UnwindSafe for Reflection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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