pub struct DepthEffectsConfig {
pub self_shadow: bool,
pub self_shadow_bias: f32,
pub ao_strength: f32,
pub ao_radius: f32,
pub ao_samples: u32,
pub rim_light: bool,
pub rim_color: Vec3,
pub rim_power: f32,
pub rim_intensity: f32,
pub inner_glow: bool,
pub glow_strength: f32,
pub glow_color: Vec3,
}Fields§
§self_shadow: bool§self_shadow_bias: f32§ao_strength: f32§ao_radius: f32§ao_samples: u32§rim_light: bool§rim_color: Vec3§rim_power: f32§rim_intensity: f32§inner_glow: bool§glow_strength: f32§glow_color: Vec3Trait Implementations§
Source§impl Clone for DepthEffectsConfig
impl Clone for DepthEffectsConfig
Source§impl Debug for DepthEffectsConfig
impl Debug for DepthEffectsConfig
Auto Trait Implementations§
impl Freeze for DepthEffectsConfig
impl RefUnwindSafe for DepthEffectsConfig
impl Send for DepthEffectsConfig
impl Sync for DepthEffectsConfig
impl Unpin for DepthEffectsConfig
impl UnsafeUnpin for DepthEffectsConfig
impl UnwindSafe for DepthEffectsConfig
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