#[repr(C)]pub struct GpuBone {
pub start_end: [f32; 4],
pub params: [f32; 4],
pub color: [f32; 4],
}Expand description
One capsule of the skeleton, laid out for the shader.
Fields§
§start_end: [f32; 4](start_x, start_y, end_x, end_y) in the entity’s own space, y down.
params: [f32; 4](radius, density, weight, unused). Particles are shared out among
the bones by weight; density is kept for the caller’s own use.
color: [f32; 4]RGBA. Near-white or saturated bright colours are drawn emissive.
Trait Implementations§
impl Copy for GpuBone
impl Pod for GpuBone
impl StructuralPartialEq for GpuBone
Auto Trait Implementations§
impl Freeze for GpuBone
impl RefUnwindSafe for GpuBone
impl Send for GpuBone
impl Sync for GpuBone
impl Unpin for GpuBone
impl UnsafeUnpin for GpuBone
impl UnwindSafe for GpuBone
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