pub struct ShapeField {
pub bones: Vec<ShapeBone>,
pub density_falloff: f32,
/* private fields */
}Expand description
The shape field: collection of bones defining the entity’s target form.
Fields§
§bones: Vec<ShapeBone>§density_falloff: f32How quickly density falls off with distance from bones.
Implementations§
Source§impl ShapeField
impl ShapeField
pub fn new(bones: Vec<ShapeBone>) -> Self
Sourcepub fn density_at(&self, pos: Vec2) -> f32
pub fn density_at(&self, pos: Vec2) -> f32
Sample the combined density field at a world position.
Sourcepub fn sample_target(&self, rng_seed: u32) -> Vec2
pub fn sample_target(&self, rng_seed: u32) -> Vec2
Generate a target position for a particle based on density-weighted random sampling. Uses the bone system: pick a bone proportional to its densitylengthradius, then pick a point along the bone with gaussian offset.
Trait Implementations§
Source§impl Clone for ShapeField
impl Clone for ShapeField
Auto Trait Implementations§
impl Freeze for ShapeField
impl RefUnwindSafe for ShapeField
impl Send for ShapeField
impl Sync for ShapeField
impl Unpin for ShapeField
impl UnsafeUnpin for ShapeField
impl UnwindSafe for ShapeField
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