pub struct DensityParticle {
pub position: Vec2,
pub velocity: Vec2,
pub target_position: Vec2,
pub base_target: Vec2,
pub color: Vec4,
pub emission: f32,
pub size: f32,
pub mass: f32,
pub alive: bool,
pub binding_mult: f32,
pub binding_restore_timer: f32,
}Expand description
A single particle in the density cloud.
Fields§
§position: Vec2Current position (relative to entity center).
velocity: Vec2Velocity.
target_position: Vec2Target position from shape field.
base_target: Vec2Base target (before breathing/animation offsets).
color: Vec4RGBA color.
emission: f32Emission intensity.
size: f32Visual size (world units).
mass: f32Mass (for force response).
alive: boolWhether this particle is alive (crits permanently kill particles).
binding_mult: f32Per-particle binding strength multiplier (temporarily reduced on hit).
binding_restore_timer: f32Timer for temporary binding reduction.
Implementations§
Trait Implementations§
Source§impl Clone for DensityParticle
impl Clone for DensityParticle
impl Copy for DensityParticle
Auto Trait Implementations§
impl Freeze for DensityParticle
impl RefUnwindSafe for DensityParticle
impl Send for DensityParticle
impl Sync for DensityParticle
impl Unpin for DensityParticle
impl UnsafeUnpin for DensityParticle
impl UnwindSafe for DensityParticle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
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