#[repr(C)]pub struct GpuFieldSource {
pub position: [f32; 4],
pub strength_radius: [f32; 4],
pub color: [f32; 4],
pub emission_pad: [f32; 4],
}Expand description
Uniform buffer data for field source uploads. Sent to the GPU each frame as a small uniform/SSBO.
Fields§
§position: [f32; 4]§strength_radius: [f32; 4]§color: [f32; 4]§emission_pad: [f32; 4]Implementations§
Source§impl GpuFieldSource
impl GpuFieldSource
pub fn from_source(source: &FieldSource, hp_ratio: f32) -> Self
Trait Implementations§
Source§impl Clone for GpuFieldSource
impl Clone for GpuFieldSource
Auto Trait Implementations§
impl Freeze for GpuFieldSource
impl RefUnwindSafe for GpuFieldSource
impl Send for GpuFieldSource
impl Sync for GpuFieldSource
impl Unpin for GpuFieldSource
impl UnsafeUnpin for GpuFieldSource
impl UnwindSafe for GpuFieldSource
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