pub struct FontAtlas {
pub width: u32,
pub height: u32,
pub pixels: Vec<u8>,
pub uvs: HashMap<char, GlyphUv>,
pub cell_w: u32,
pub cell_h: u32,
pub is_sdf: bool,
}Expand description
Complete font atlas ready to upload to the GPU. Uses Signed Distance Field (SDF) encoding for resolution-independent rendering. Each pixel stores the distance to the nearest edge: 128 = on the edge
128 = inside the glyph <128 = outside the glyph
Fields§
§width: u32§height: u32§pixels: Vec<u8>R8 pixel data – SDF encoded (128 = edge, >128 = inside, <128 = outside).
uvs: HashMap<char, GlyphUv>§cell_w: u32§cell_h: u32§is_sdf: boolWhether this atlas uses SDF encoding (vs raw coverage).
Implementations§
Auto Trait Implementations§
impl Freeze for FontAtlas
impl RefUnwindSafe for FontAtlas
impl Send for FontAtlas
impl Sync for FontAtlas
impl Unpin for FontAtlas
impl UnsafeUnpin for FontAtlas
impl UnwindSafe for FontAtlas
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Any,
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