Expand description
Layered entity rendering — four visual layers peeling away as HP drops.
Layer 4 (outermost): Particle density aura Layer 3: Metaball/isosurface primary form Layer 2: Mathematical curve skeleton Layer 1 (innermost): SDF glyph identity markers
At full HP, only the outer layers are visible (solid form with aura). As damage accumulates, outer layers thin and inner layers emerge. On death, layers dissolve in sequence from outside in.
Structs§
- Dissolution
State - Tracks the sequenced death dissolution across all layers.
- Glyph3D
Instance - A 3D-positioned glyph instance for the identity marker layer.
- Layer
Visibility - Controls opacity of each rendering layer based on HP.
- Layered
Entity - A multi-layered entity with four visual systems that peel away as HP drops.
- Layered
Entity Builder - Convenience builders for layered entities.