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Module layered_entity

Module layered_entity 

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Layered entity rendering — four visual layers peeling away as HP drops.

Layer 4 (outermost): Particle density aura Layer 3: Metaball/isosurface primary form Layer 2: Mathematical curve skeleton Layer 1 (innermost): SDF glyph identity markers

At full HP, only the outer layers are visible (solid form with aura). As damage accumulates, outer layers thin and inner layers emerge. On death, layers dissolve in sequence from outside in.

Structs§

DissolutionState
Tracks the sequenced death dissolution across all layers.
Glyph3DInstance
A 3D-positioned glyph instance for the identity marker layer.
LayerVisibility
Controls opacity of each rendering layer based on HP.
LayeredEntity
A multi-layered entity with four visual systems that peel away as HP drops.
LayeredEntityBuilder
Convenience builders for layered entities.