pub struct WorldPartitionCell {
pub coord: ChunkCoord,
pub bounds: ChunkBounds,
pub actors: Vec<u32>,
pub is_loaded: bool,
pub streaming_source_count: u32,
}Fields§
§coord: ChunkCoord§bounds: ChunkBounds§actors: Vec<u32>§is_loaded: bool§streaming_source_count: u32Implementations§
Source§impl WorldPartitionCell
impl WorldPartitionCell
pub fn new(coord: ChunkCoord, cell_size: f32) -> Self
pub fn add_actor(&mut self, actor_id: u32)
pub fn remove_actor(&mut self, actor_id: u32)
Trait Implementations§
Source§impl Clone for WorldPartitionCell
impl Clone for WorldPartitionCell
Auto Trait Implementations§
impl Freeze for WorldPartitionCell
impl RefUnwindSafe for WorldPartitionCell
impl Send for WorldPartitionCell
impl Sync for WorldPartitionCell
impl Unpin for WorldPartitionCell
impl UnsafeUnpin for WorldPartitionCell
impl UnwindSafe for WorldPartitionCell
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