pub struct TerrainPatch {
pub coord: ChunkCoord,
pub heightmap: TerrainHeightmap,
pub lod_level: LodLevel,
pub neighbor_lods: [Option<LodLevel>; 4],
pub seam_data: [Vec<f32>; 4],
pub needs_stitch: bool,
pub error_metric: f32,
}Fields§
§coord: ChunkCoord§heightmap: TerrainHeightmap§lod_level: LodLevel§neighbor_lods: [Option<LodLevel>; 4]§seam_data: [Vec<f32>; 4]§needs_stitch: bool§error_metric: f32Implementations§
Source§impl TerrainPatch
impl TerrainPatch
pub fn new(coord: ChunkCoord, size: usize, cell_size: f32) -> Self
pub fn compute_seam_data(&mut self, side: usize)
pub fn stitch_edge( &mut self, side: usize, neighbor_seam: &[f32], neighbor_lod: &LodLevel, )
pub fn compute_error_metric(&mut self) -> f32
pub fn lod_for_screen_size(&self, screen_pixels: f32) -> LodLevel
pub fn update_neighbor_lods(&mut self, neighbors: [Option<LodLevel>; 4])
Trait Implementations§
Source§impl Clone for TerrainPatch
impl Clone for TerrainPatch
Auto Trait Implementations§
impl Freeze for TerrainPatch
impl RefUnwindSafe for TerrainPatch
impl Send for TerrainPatch
impl Sync for TerrainPatch
impl Unpin for TerrainPatch
impl UnsafeUnpin for TerrainPatch
impl UnwindSafe for TerrainPatch
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