pub struct StreamingPriority {
pub queue: BTreeMap<OrderedFloat, ChunkCoord>,
pub coord_to_priority: HashMap<ChunkCoord, f32>,
pub max_size: usize,
}Fields§
§queue: BTreeMap<OrderedFloat, ChunkCoord>§coord_to_priority: HashMap<ChunkCoord, f32>§max_size: usizeImplementations§
Source§impl StreamingPriority
impl StreamingPriority
pub fn new(max_size: usize) -> Self
pub fn push(&mut self, coord: ChunkCoord, priority: f32)
pub fn pop_highest(&mut self) -> Option<(ChunkCoord, f32)>
pub fn peek_highest(&self) -> Option<(&ChunkCoord, f32)>
pub fn contains(&self, coord: &ChunkCoord) -> bool
pub fn remove(&mut self, coord: &ChunkCoord)
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn update_priorities( &mut self, viewer_pos: Vec3, chunks: &HashMap<ChunkCoord, StreamingChunk>, )
pub fn drain_up_to(&mut self, n: usize) -> Vec<(ChunkCoord, f32)>
pub fn recompute_all(&mut self, viewer_pos: Vec3, chunk_size: f32)
Trait Implementations§
Source§impl Clone for StreamingPriority
impl Clone for StreamingPriority
Auto Trait Implementations§
impl Freeze for StreamingPriority
impl RefUnwindSafe for StreamingPriority
impl Send for StreamingPriority
impl Sync for StreamingPriority
impl Unpin for StreamingPriority
impl UnsafeUnpin for StreamingPriority
impl UnwindSafe for StreamingPriority
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