pub struct SectorStreamingMap {
pub sectors: HashMap<ChunkCoord, SectorInfo>,
pub sector_size_chunks: u32,
pub chunk_size: f32,
}Fields§
§sectors: HashMap<ChunkCoord, SectorInfo>§sector_size_chunks: u32§chunk_size: f32Implementations§
Source§impl SectorStreamingMap
impl SectorStreamingMap
pub fn new(sector_size_chunks: u32, chunk_size: f32) -> Self
pub fn world_pos_to_sector(&self, pos: Vec3) -> ChunkCoord
pub fn get_or_create_sector(&mut self, coord: ChunkCoord) -> &mut SectorInfo
pub fn sectors_in_radius( &self, center_pos: Vec3, radius_m: f32, ) -> Vec<ChunkCoord>
pub fn compute_sector_priorities(&mut self, viewer_pos: Vec3)
pub fn loaded_sector_count(&self) -> usize
pub fn total_sector_count(&self) -> usize
pub fn total_memory_estimate_mb(&self) -> f32
Trait Implementations§
Source§impl Clone for SectorStreamingMap
impl Clone for SectorStreamingMap
Auto Trait Implementations§
impl Freeze for SectorStreamingMap
impl RefUnwindSafe for SectorStreamingMap
impl Send for SectorStreamingMap
impl Sync for SectorStreamingMap
impl Unpin for SectorStreamingMap
impl UnsafeUnpin for SectorStreamingMap
impl UnwindSafe for SectorStreamingMap
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