pub struct SceneGraph {
pub nodes: HashMap<u32, SceneNode>,
pub root_nodes: Vec<u32>,
pub next_id: u32,
pub dirty_nodes: HashSet<u32>,
}Fields§
§nodes: HashMap<u32, SceneNode>§root_nodes: Vec<u32>§next_id: u32§dirty_nodes: HashSet<u32>Implementations§
Source§impl SceneGraph
impl SceneGraph
pub fn new() -> Self
pub fn create_node(&mut self) -> u32
pub fn attach_child(&mut self, parent: u32, child: u32)
pub fn detach(&mut self, node_id: u32)
pub fn update_transforms(&mut self)
pub fn mark_dirty(&mut self, node_id: u32)
pub fn node_count(&self) -> usize
Trait Implementations§
Source§impl Clone for SceneGraph
impl Clone for SceneGraph
Auto Trait Implementations§
impl Freeze for SceneGraph
impl RefUnwindSafe for SceneGraph
impl Send for SceneGraph
impl Sync for SceneGraph
impl Unpin for SceneGraph
impl UnsafeUnpin for SceneGraph
impl UnwindSafe for SceneGraph
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