pub struct RenderVisibilityState {
pub visible_chunks: Vec<ChunkCoord>,
pub impostor_chunks: Vec<ChunkCoord>,
pub hlod_clusters: Vec<u32>,
pub total_triangles: u64,
pub total_draw_calls: u32,
pub culled_by_frustum: u32,
pub culled_by_distance: u32,
pub culled_by_occlusion: u32,
}Fields§
§visible_chunks: Vec<ChunkCoord>§impostor_chunks: Vec<ChunkCoord>§hlod_clusters: Vec<u32>§total_triangles: u64§total_draw_calls: u32§culled_by_frustum: u32§culled_by_distance: u32§culled_by_occlusion: u32Implementations§
Trait Implementations§
Source§impl Clone for RenderVisibilityState
impl Clone for RenderVisibilityState
Auto Trait Implementations§
impl Freeze for RenderVisibilityState
impl RefUnwindSafe for RenderVisibilityState
impl Send for RenderVisibilityState
impl Sync for RenderVisibilityState
impl Unpin for RenderVisibilityState
impl UnsafeUnpin for RenderVisibilityState
impl UnwindSafe for RenderVisibilityState
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