pub struct RenderBatch {
pub mesh_id: u32,
pub lod_level: LodLevel,
pub instance_data: Vec<Mat4>,
pub bounds_union: ChunkBounds,
pub material_id: u32,
pub is_impostor: bool,
}Fields§
§mesh_id: u32§lod_level: LodLevel§instance_data: Vec<Mat4>§bounds_union: ChunkBounds§material_id: u32§is_impostor: boolImplementations§
Source§impl RenderBatch
impl RenderBatch
pub fn new(mesh_id: u32, lod: LodLevel, material_id: u32) -> Self
pub fn add_instance(&mut self, transform: Mat4, bounds: &ChunkBounds)
pub fn instance_count(&self) -> usize
pub fn is_valid(&self) -> bool
pub fn sort_back_to_front(&mut self, camera_pos: Vec3)
pub fn sort_front_to_back(&mut self, camera_pos: Vec3)
Trait Implementations§
Source§impl Clone for RenderBatch
impl Clone for RenderBatch
Auto Trait Implementations§
impl Freeze for RenderBatch
impl RefUnwindSafe for RenderBatch
impl Send for RenderBatch
impl Sync for RenderBatch
impl Unpin for RenderBatch
impl UnsafeUnpin for RenderBatch
impl UnwindSafe for RenderBatch
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