pub struct PrefetchSystem {
pub velocity_buffer: VecDeque<Vec3>,
pub velocity_history: usize,
pub prefetch_distance: f32,
pub prefetch_angle_deg: f32,
pub predicted_position: Vec3,
pub predicted_forward: Vec3,
pub confidence: f32,
}Fields§
§velocity_buffer: VecDeque<Vec3>§velocity_history: usize§prefetch_distance: f32§prefetch_angle_deg: f32§predicted_position: Vec3§predicted_forward: Vec3§confidence: f32Implementations§
Source§impl PrefetchSystem
impl PrefetchSystem
pub fn new(history: usize, prefetch_dist: f32) -> Self
pub fn update(&mut self, current_pos: Vec3, current_forward: Vec3, dt: f32)
pub fn chunks_to_prefetch( &self, chunk_size: f32, extra_radius_chunks: i32, ) -> Vec<ChunkCoord>
pub fn should_prefetch(&self, coord: &ChunkCoord, chunk_size: f32) -> bool
Trait Implementations§
Source§impl Clone for PrefetchSystem
impl Clone for PrefetchSystem
Auto Trait Implementations§
impl Freeze for PrefetchSystem
impl RefUnwindSafe for PrefetchSystem
impl Send for PrefetchSystem
impl Sync for PrefetchSystem
impl Unpin for PrefetchSystem
impl UnsafeUnpin for PrefetchSystem
impl UnwindSafe for PrefetchSystem
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