pub struct PortalVisibilitySystem {
pub portals: HashMap<u32, Portal>,
pub chunk_portals: HashMap<ChunkCoord, Vec<u32>>,
pub next_id: u32,
pub visible_chunks: HashSet<ChunkCoord>,
}Fields§
§portals: HashMap<u32, Portal>§chunk_portals: HashMap<ChunkCoord, Vec<u32>>§next_id: u32§visible_chunks: HashSet<ChunkCoord>Implementations§
Source§impl PortalVisibilitySystem
impl PortalVisibilitySystem
pub fn new() -> Self
pub fn add_portal( &mut self, from: ChunkCoord, to: ChunkCoord, center: Vec3, normal: Vec3, half: Vec2, ) -> u32
pub fn compute_visibility( &mut self, viewer_chunk: &ChunkCoord, viewer_pos: Vec3, viewer_forward: Vec3, max_depth: usize, )
pub fn is_chunk_visible(&self, coord: &ChunkCoord) -> bool
pub fn visible_chunk_count(&self) -> usize
Trait Implementations§
Source§impl Clone for PortalVisibilitySystem
impl Clone for PortalVisibilitySystem
Auto Trait Implementations§
impl Freeze for PortalVisibilitySystem
impl RefUnwindSafe for PortalVisibilitySystem
impl Send for PortalVisibilitySystem
impl Sync for PortalVisibilitySystem
impl Unpin for PortalVisibilitySystem
impl UnsafeUnpin for PortalVisibilitySystem
impl UnwindSafe for PortalVisibilitySystem
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