pub struct OctreeNode {
pub bounds: ChunkBounds,
pub children: Option<Box<[OctreeNode; 8]>>,
pub objects: Vec<u32>,
pub depth: u32,
}Fields§
§bounds: ChunkBounds§children: Option<Box<[OctreeNode; 8]>>§objects: Vec<u32>§depth: u32Implementations§
Source§impl OctreeNode
impl OctreeNode
pub fn new(bounds: ChunkBounds, depth: u32) -> Self
pub fn is_leaf(&self) -> bool
pub fn object_count(&self) -> usize
pub fn total_object_count(&self) -> usize
pub fn depth(&self) -> u32
pub fn max_depth(&self) -> u32
pub fn query_sphere(&self, center: Vec3, radius: f32, result: &mut Vec<u32>)
pub fn query_aabb(&self, query: &ChunkBounds, result: &mut Vec<u32>)
pub fn query_frustum(&self, frustum: &FrustumCulling, result: &mut Vec<u32>)
pub fn collect_all(&self, result: &mut Vec<u32>)
pub fn node_count(&self) -> usize
Trait Implementations§
Source§impl Clone for OctreeNode
impl Clone for OctreeNode
Auto Trait Implementations§
impl Freeze for OctreeNode
impl RefUnwindSafe for OctreeNode
impl Send for OctreeNode
impl Sync for OctreeNode
impl Unpin for OctreeNode
impl UnsafeUnpin for OctreeNode
impl UnwindSafe for OctreeNode
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