pub struct LodTransitionState {
pub coord: ChunkCoord,
pub from_lod: LodLevel,
pub to_lod: LodLevel,
pub blend_alpha: f32,
pub transition_duration_frames: u32,
pub frames_elapsed: u32,
}Fields§
§coord: ChunkCoord§from_lod: LodLevel§to_lod: LodLevel§blend_alpha: f32§transition_duration_frames: u32§frames_elapsed: u32Implementations§
Source§impl LodTransitionState
impl LodTransitionState
pub fn new( coord: ChunkCoord, from: LodLevel, to: LodLevel, duration_frames: u32, ) -> Self
pub fn advance(&mut self) -> bool
pub fn is_complete(&self) -> bool
pub fn smooth_alpha(&self) -> f32
Trait Implementations§
Source§impl Clone for LodTransitionState
impl Clone for LodTransitionState
Auto Trait Implementations§
impl Freeze for LodTransitionState
impl RefUnwindSafe for LodTransitionState
impl Send for LodTransitionState
impl Sync for LodTransitionState
impl Unpin for LodTransitionState
impl UnsafeUnpin for LodTransitionState
impl UnwindSafe for LodTransitionState
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