pub struct LevelStreamingVolume {
pub id: u32,
pub bounds: ChunkBounds,
pub trigger_on_enter: bool,
pub trigger_on_exit: bool,
pub associated_chunks: Vec<ChunkCoord>,
pub load_distance_override: Option<f32>,
pub priority: f32,
pub is_active: bool,
pub last_state: bool,
}Fields§
§id: u32§bounds: ChunkBounds§trigger_on_enter: bool§trigger_on_exit: bool§associated_chunks: Vec<ChunkCoord>§load_distance_override: Option<f32>§priority: f32§is_active: bool§last_state: boolImplementations§
Source§impl LevelStreamingVolume
impl LevelStreamingVolume
pub fn new(id: u32, bounds: ChunkBounds) -> Self
pub fn check_viewer(&mut self, viewer_pos: Vec3) -> Option<bool>
pub fn effective_load_distance(&self, base_distance: f32) -> f32
pub fn contains_viewer(&self, viewer_pos: Vec3) -> bool
pub fn distance_to_viewer(&self, viewer_pos: Vec3) -> f32
Trait Implementations§
Source§impl Clone for LevelStreamingVolume
impl Clone for LevelStreamingVolume
Auto Trait Implementations§
impl Freeze for LevelStreamingVolume
impl RefUnwindSafe for LevelStreamingVolume
impl Send for LevelStreamingVolume
impl Sync for LevelStreamingVolume
impl Unpin for LevelStreamingVolume
impl UnsafeUnpin for LevelStreamingVolume
impl UnwindSafe for LevelStreamingVolume
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