pub struct HeightfieldCollision {
pub heightmap: TerrainHeightmap,
pub friction: f32,
pub restitution: f32,
pub layer_mask: u32,
}Fields§
§heightmap: TerrainHeightmap§friction: f32§restitution: f32§layer_mask: u32Implementations§
Source§impl HeightfieldCollision
impl HeightfieldCollision
pub fn new(heightmap: TerrainHeightmap) -> Self
pub fn height_at_world(&self, x: f32, z: f32) -> f32
pub fn normal_at_world(&self, x: f32, z: f32) -> Vec3
pub fn penetration_depth(&self, point: Vec3) -> f32
pub fn resolve_sphere(&self, center: Vec3, radius: f32) -> Option<(Vec3, Vec3)>
pub fn raycast( &self, origin: Vec3, dir: Vec3, max_dist: f32, steps: usize, ) -> Option<(Vec3, Vec3, f32)>
pub fn slope_degrees_at(&self, x: f32, z: f32) -> f32
pub fn is_walkable(&self, x: f32, z: f32, max_slope_degrees: f32) -> bool
pub fn compute_contact_manifold( &self, sphere_center: Vec3, sphere_radius: f32, sample_radius: f32, samples: u32, ) -> Vec<(Vec3, Vec3, f32)>
Trait Implementations§
Source§impl Clone for HeightfieldCollision
impl Clone for HeightfieldCollision
Auto Trait Implementations§
impl Freeze for HeightfieldCollision
impl RefUnwindSafe for HeightfieldCollision
impl Send for HeightfieldCollision
impl Sync for HeightfieldCollision
impl Unpin for HeightfieldCollision
impl UnsafeUnpin for HeightfieldCollision
impl UnwindSafe for HeightfieldCollision
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