pub struct DistanceField2D {
pub width: usize,
pub height: usize,
pub data: Vec<f32>,
pub cell_size: f32,
pub origin: Vec2,
}Fields§
§width: usize§height: usize§data: Vec<f32>§cell_size: f32§origin: Vec2Implementations§
Source§impl DistanceField2D
impl DistanceField2D
pub fn new(width: usize, height: usize, cell_size: f32, origin: Vec2) -> Self
pub fn set(&mut self, x: usize, y: usize, value: f32)
pub fn get(&self, x: usize, y: usize) -> f32
pub fn sample(&self, world_x: f32, world_y: f32) -> f32
pub fn compute_from_obstacles(&mut self, obstacles: &[(f32, f32)])
pub fn gradient_at(&self, world_x: f32, world_y: f32) -> Vec2
pub fn is_inside_obstacle( &self, world_x: f32, world_y: f32, threshold: f32, ) -> bool
pub fn sweep_pass_horizontal(&mut self)
pub fn sweep_pass_vertical(&mut self)
pub fn fast_sweep(&mut self)
Trait Implementations§
Source§impl Clone for DistanceField2D
impl Clone for DistanceField2D
Auto Trait Implementations§
impl Freeze for DistanceField2D
impl RefUnwindSafe for DistanceField2D
impl Send for DistanceField2D
impl Sync for DistanceField2D
impl Unpin for DistanceField2D
impl UnsafeUnpin for DistanceField2D
impl UnwindSafe for DistanceField2D
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