pub struct ChunkMeshLod {
pub base_vertex_count: u32,
pub lod_vertex_counts: [u32; 6],
pub simplification_ratios: [f32; 6],
pub screen_space_error_thresholds: [f32; 6],
pub index_buffer_sizes: [u32; 6],
pub memory_sizes_bytes: [u64; 6],
pub transition_distances: [f32; 5],
}Fields§
§base_vertex_count: u32§lod_vertex_counts: [u32; 6]§simplification_ratios: [f32; 6]§screen_space_error_thresholds: [f32; 6]§index_buffer_sizes: [u32; 6]§memory_sizes_bytes: [u64; 6]§transition_distances: [f32; 5]Implementations§
Source§impl ChunkMeshLod
impl ChunkMeshLod
pub fn new(base_vertex_count: u32, chunk_size: f32) -> Self
pub fn vertex_count_for_lod(&self, lod: &LodLevel) -> u32
pub fn memory_for_lod(&self, lod: &LodLevel) -> u64
pub fn select_lod_for_screen_size(&self, screen_size_pixels: f32) -> LodLevel
pub fn select_lod_for_distance(&self, dist: f32) -> LodLevel
pub fn blend_factor(&self, lod: &LodLevel, dist: f32) -> f32
pub fn total_triangle_count(&self, lod: &LodLevel) -> u32
pub fn reduction_percentage(&self, lod: &LodLevel) -> f32
Trait Implementations§
Source§impl Clone for ChunkMeshLod
impl Clone for ChunkMeshLod
Auto Trait Implementations§
impl Freeze for ChunkMeshLod
impl RefUnwindSafe for ChunkMeshLod
impl Send for ChunkMeshLod
impl Sync for ChunkMeshLod
impl Unpin for ChunkMeshLod
impl UnsafeUnpin for ChunkMeshLod
impl UnwindSafe for ChunkMeshLod
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