pub struct SplinePath {
pub id: u32,
pub control_pts: Vec<Vec3>,
pub name: String,
pub closed: bool,
pub tangents: Vec<Vec3>,
}Fields§
§id: u32§control_pts: Vec<Vec3>§name: String§closed: bool§tangents: Vec<Vec3>Implementations§
Source§impl SplinePath
impl SplinePath
pub fn new(id: u32, name: &str) -> Self
pub fn add_point(&mut self, p: Vec3)
pub fn remove_point(&mut self, idx: usize)
pub fn move_point(&mut self, idx: usize, new_pos: Vec3)
pub fn recompute_tangents(&mut self)
pub fn evaluate(&self, t: f32) -> Vec3
pub fn arc_length(&self, steps_per_seg: usize) -> f32
Sourcepub fn sample_uniform(&self, count: usize) -> Vec<Vec3>
pub fn sample_uniform(&self, count: usize) -> Vec<Vec3>
Sample evenly-spaced points along the spline
Trait Implementations§
Source§impl Clone for SplinePath
impl Clone for SplinePath
Auto Trait Implementations§
impl Freeze for SplinePath
impl RefUnwindSafe for SplinePath
impl Send for SplinePath
impl Sync for SplinePath
impl Unpin for SplinePath
impl UnsafeUnpin for SplinePath
impl UnwindSafe for SplinePath
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