pub enum SelectionItem {
TerrainCell(usize, usize),
FoliageInstance(usize),
RoadSegment(u32),
WaterBody(usize),
RiverPath(usize),
BiomeZone(BiomeId),
}Variants§
TerrainCell(usize, usize)
FoliageInstance(usize)
RoadSegment(u32)
WaterBody(usize)
RiverPath(usize)
BiomeZone(BiomeId)
Trait Implementations§
Source§impl Clone for SelectionItem
impl Clone for SelectionItem
Source§impl Debug for SelectionItem
impl Debug for SelectionItem
impl Eq for SelectionItem
Source§impl Hash for SelectionItem
impl Hash for SelectionItem
Source§impl PartialEq for SelectionItem
impl PartialEq for SelectionItem
impl StructuralPartialEq for SelectionItem
Auto Trait Implementations§
impl Freeze for SelectionItem
impl RefUnwindSafe for SelectionItem
impl Send for SelectionItem
impl Sync for SelectionItem
impl Unpin for SelectionItem
impl UnsafeUnpin for SelectionItem
impl UnwindSafe for SelectionItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
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Compare self to
key and return true if they are equal.