pub struct VfxGraphEditor {Show 22 fields
pub graphs: Vec<VfxGraph>,
pub active_graph: usize,
pub view: VfxEditorView,
pub tool: VfxEditorTool,
pub active_panel: VfxEditorPanel,
pub selected_nodes: Vec<u64>,
pub clipboard: Vec<VfxNode>,
pub drag_state: VfxDragState,
pub hovered_node: Option<u64>,
pub search_query: String,
pub show_block_library: bool,
pub blackboard: VfxBlackboard,
pub profiler: VfxProfiler,
pub instances: Vec<VfxInstance>,
pub preview_playing: bool,
pub preview_time: f32,
pub show_grid: bool,
pub snap_to_grid: bool,
pub history: Vec<Vec<VfxNode>>,
pub history_pos: usize,
pub category_filter: Option<String>,
pub show_warnings: bool,
}Fields§
§graphs: Vec<VfxGraph>§active_graph: usize§view: VfxEditorView§tool: VfxEditorTool§active_panel: VfxEditorPanel§selected_nodes: Vec<u64>§clipboard: Vec<VfxNode>§drag_state: VfxDragState§hovered_node: Option<u64>§search_query: String§show_block_library: bool§blackboard: VfxBlackboard§profiler: VfxProfiler§instances: Vec<VfxInstance>§preview_playing: bool§preview_time: f32§show_grid: bool§snap_to_grid: bool§history: Vec<Vec<VfxNode>>§history_pos: usize§category_filter: Option<String>§show_warnings: boolImplementations§
Source§impl VfxGraphEditor
impl VfxGraphEditor
pub fn active_graph(&self) -> &VfxGraph
pub fn active_graph_mut(&mut self) -> &mut VfxGraph
pub fn snapshot(&mut self)
pub fn undo(&mut self)
pub fn redo(&mut self)
pub fn select_node(&mut self, id: u64)
pub fn add_to_selection(&mut self, id: u64)
pub fn deselect_all(&mut self)
pub fn delete_selected(&mut self)
pub fn copy_selected(&mut self)
pub fn paste(&mut self)
pub fn duplicate_selected(&mut self)
pub fn add_node_at(&mut self, kind: VfxNodeKind, pos: Vec2) -> u64
pub fn hit_test(&self, screen_pos: Vec2) -> Option<u64>
pub fn begin_drag_node(&mut self, node_id: u64, screen_pos: Vec2)
pub fn update_drag(&mut self, screen_pos: Vec2)
pub fn end_drag(&mut self)
pub fn zoom(&mut self, screen_focus: Vec2, delta: f32)
pub fn frame_all(&mut self, viewport: Vec2)
pub fn search_blocks(&self, query: &str) -> Vec<VfxNodeKind>
pub fn update_preview(&mut self, dt: f32)
pub fn validate_active(&mut self) -> Vec<String>
pub fn generate_hlsl_for_active(&self) -> String
Trait Implementations§
Source§impl Debug for VfxGraphEditor
impl Debug for VfxGraphEditor
Auto Trait Implementations§
impl Freeze for VfxGraphEditor
impl RefUnwindSafe for VfxGraphEditor
impl Send for VfxGraphEditor
impl Sync for VfxGraphEditor
impl Unpin for VfxGraphEditor
impl UnsafeUnpin for VfxGraphEditor
impl UnwindSafe for VfxGraphEditor
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