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VfxGraphEditor

Struct VfxGraphEditor 

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pub struct VfxGraphEditor {
Show 22 fields pub graphs: Vec<VfxGraph>, pub active_graph: usize, pub view: VfxEditorView, pub tool: VfxEditorTool, pub active_panel: VfxEditorPanel, pub selected_nodes: Vec<u64>, pub clipboard: Vec<VfxNode>, pub drag_state: VfxDragState, pub hovered_node: Option<u64>, pub search_query: String, pub show_block_library: bool, pub blackboard: VfxBlackboard, pub profiler: VfxProfiler, pub instances: Vec<VfxInstance>, pub preview_playing: bool, pub preview_time: f32, pub show_grid: bool, pub snap_to_grid: bool, pub history: Vec<Vec<VfxNode>>, pub history_pos: usize, pub category_filter: Option<String>, pub show_warnings: bool,
}

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§graphs: Vec<VfxGraph>§active_graph: usize§view: VfxEditorView§tool: VfxEditorTool§active_panel: VfxEditorPanel§selected_nodes: Vec<u64>§clipboard: Vec<VfxNode>§drag_state: VfxDragState§hovered_node: Option<u64>§search_query: String§show_block_library: bool§blackboard: VfxBlackboard§profiler: VfxProfiler§instances: Vec<VfxInstance>§preview_playing: bool§preview_time: f32§show_grid: bool§snap_to_grid: bool§history: Vec<Vec<VfxNode>>§history_pos: usize§category_filter: Option<String>§show_warnings: bool

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impl VfxGraphEditor

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pub fn active_graph(&self) -> &VfxGraph

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pub fn active_graph_mut(&mut self) -> &mut VfxGraph

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pub fn snapshot(&mut self)

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pub fn undo(&mut self)

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pub fn redo(&mut self)

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pub fn select_node(&mut self, id: u64)

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pub fn add_to_selection(&mut self, id: u64)

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pub fn deselect_all(&mut self)

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pub fn delete_selected(&mut self)

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pub fn copy_selected(&mut self)

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pub fn paste(&mut self)

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pub fn duplicate_selected(&mut self)

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pub fn add_node_at(&mut self, kind: VfxNodeKind, pos: Vec2) -> u64

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pub fn hit_test(&self, screen_pos: Vec2) -> Option<u64>

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pub fn begin_drag_node(&mut self, node_id: u64, screen_pos: Vec2)

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pub fn update_drag(&mut self, screen_pos: Vec2)

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pub fn end_drag(&mut self)

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pub fn zoom(&mut self, screen_focus: Vec2, delta: f32)

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pub fn frame_all(&mut self, viewport: Vec2)

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pub fn search_blocks(&self, query: &str) -> Vec<VfxNodeKind>

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pub fn update_preview(&mut self, dt: f32)

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pub fn validate_active(&mut self) -> Vec<String>

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pub fn generate_hlsl_for_active(&self) -> String

Trait Implementations§

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impl Debug for VfxGraphEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VfxGraphEditor

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fn default() -> Self

Returns the “default value” for a type. Read more

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