pub struct FrameSnapshot {
pub time: Time,
pub bone_rotations: HashMap<String, Quat>,
pub bone_translates: HashMap<String, Vec3>,
pub bone_scales: HashMap<String, Vec3>,
pub kit_floats: HashMap<String, f32>,
pub kit_colors: HashMap<String, Vec4>,
pub kit_vec3s: HashMap<String, Vec3>,
pub sdf_morphs: Vec<(String, String, f32)>,
pub events: Vec<String>,
pub camera_pos: Option<Vec3>,
pub camera_fov: Option<f32>,
}Fields§
§time: Time§bone_rotations: HashMap<String, Quat>§bone_translates: HashMap<String, Vec3>§bone_scales: HashMap<String, Vec3>§kit_floats: HashMap<String, f32>§kit_colors: HashMap<String, Vec4>§kit_vec3s: HashMap<String, Vec3>§sdf_morphs: Vec<(String, String, f32)>§events: Vec<String>§camera_pos: Option<Vec3>§camera_fov: Option<f32>Trait Implementations§
Source§impl Clone for FrameSnapshot
impl Clone for FrameSnapshot
Source§impl Debug for FrameSnapshot
impl Debug for FrameSnapshot
Auto Trait Implementations§
impl Freeze for FrameSnapshot
impl RefUnwindSafe for FrameSnapshot
impl Send for FrameSnapshot
impl Sync for FrameSnapshot
impl Unpin for FrameSnapshot
impl UnsafeUnpin for FrameSnapshot
impl UnwindSafe for FrameSnapshot
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