pub struct TerrainSampleResult {
pub height: f32,
pub normal: Vec3,
pub slope: f32,
pub splat_weights: [f32; 8],
}Fields§
§height: f32§normal: Vec3§slope: f32§splat_weights: [f32; 8]Auto Trait Implementations§
impl Freeze for TerrainSampleResult
impl RefUnwindSafe for TerrainSampleResult
impl Send for TerrainSampleResult
impl Sync for TerrainSampleResult
impl Unpin for TerrainSampleResult
impl UnsafeUnpin for TerrainSampleResult
impl UnwindSafe for TerrainSampleResult
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