pub struct RoadRuntimeUpdate {
pub closed_segments: HashSet<u32>,
pub detour_routes: HashMap<u32, Vec<u32>>,
pub speed_overrides: HashMap<u32, f32>,
pub construction_zones: Vec<(u32, f32, f32)>,
pub traffic_lights: Vec<TrafficLight>,
pub accidents: Vec<RoadAccident>,
pub decals: RoadDecalManager,
pub weather: RoadWeatherState,
}Fields§
§closed_segments: HashSet<u32>§detour_routes: HashMap<u32, Vec<u32>>§speed_overrides: HashMap<u32, f32>§construction_zones: Vec<(u32, f32, f32)>§traffic_lights: Vec<TrafficLight>§accidents: Vec<RoadAccident>§decals: RoadDecalManager§weather: RoadWeatherStateAuto Trait Implementations§
impl Freeze for RoadRuntimeUpdate
impl RefUnwindSafe for RoadRuntimeUpdate
impl Send for RoadRuntimeUpdate
impl Sync for RoadRuntimeUpdate
impl Unpin for RoadRuntimeUpdate
impl UnsafeUnpin for RoadRuntimeUpdate
impl UnwindSafe for RoadRuntimeUpdate
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