pub struct RoadNetwork {
pub nodes: HashMap<u32, RoadNetworkNode>,
pub edges: HashMap<u32, RoadNetworkEdge>,
pub next_node_id: u32,
pub next_edge_id: u32,
pub adjacency: HashMap<u32, Vec<(u32, f64)>>,
}Fields§
§nodes: HashMap<u32, RoadNetworkNode>§edges: HashMap<u32, RoadNetworkEdge>§next_node_id: u32§next_edge_id: u32§adjacency: HashMap<u32, Vec<(u32, f64)>>Implementations§
Source§impl RoadNetwork
impl RoadNetwork
pub fn new() -> Self
pub fn add_node(&mut self, pos: Vec3, nt: RoadNodeType) -> u32
pub fn add_edge( &mut self, from: u32, to: u32, len: f32, speed: f32, rt: RoadType, lanes: u32, _is_one_way: bool, ) -> u32
pub fn node_count(&self) -> usize
pub fn edge_count(&self) -> usize
pub fn dijkstra(&self, start: u32, goal: u32) -> Option<(f64, Vec<u32>)>
Auto Trait Implementations§
impl Freeze for RoadNetwork
impl RefUnwindSafe for RoadNetwork
impl Send for RoadNetwork
impl Sync for RoadNetwork
impl Unpin for RoadNetwork
impl UnsafeUnpin for RoadNetwork
impl UnwindSafe for RoadNetwork
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