pub struct LightingScheme {
pub road_id: u32,
pub poles: Vec<StreetLightPole>,
pub road_width_m: f32,
pub target_lux: f32,
}Fields§
§road_id: u32§poles: Vec<StreetLightPole>§road_width_m: f32§target_lux: f32Implementations§
Source§impl LightingScheme
impl LightingScheme
pub fn new(road_id: u32, width: f32, target: f32) -> Self
pub fn add_pole(&mut self, pole: StreetLightPole)
pub fn pole_count(&self) -> usize
pub fn avg_spacing_m(&self) -> f32
pub fn total_annual_kwh(&self) -> f32
pub fn compliant_illuminance(&self) -> bool
Trait Implementations§
Source§impl Clone for LightingScheme
impl Clone for LightingScheme
Auto Trait Implementations§
impl Freeze for LightingScheme
impl RefUnwindSafe for LightingScheme
impl Send for LightingScheme
impl Sync for LightingScheme
impl Unpin for LightingScheme
impl UnsafeUnpin for LightingScheme
impl UnwindSafe for LightingScheme
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