pub struct CrossSection {
pub lanes_left: Vec<Lane>,
pub lanes_right: Vec<Lane>,
pub median_width: f32,
pub slope_cut: f32,
pub slope_fill: f32,
pub ditch_width: f32,
pub ditch_depth: f32,
pub superelevation: f32,
}Fields§
§lanes_left: Vec<Lane>§lanes_right: Vec<Lane>§median_width: f32§slope_cut: f32§slope_fill: f32§ditch_width: f32§ditch_depth: f32§superelevation: f32Implementations§
Source§impl CrossSection
impl CrossSection
pub fn four_lane_divided() -> Self
pub fn two_lane() -> Self
pub fn total_width(&self) -> f32
pub fn generate_profile_points( &self, elevation: f32, _terrain_elev: f32, ) -> Vec<(f32, f32)>
Auto Trait Implementations§
impl Freeze for CrossSection
impl RefUnwindSafe for CrossSection
impl Send for CrossSection
impl Sync for CrossSection
impl Unpin for CrossSection
impl UnsafeUnpin for CrossSection
impl UnwindSafe for CrossSection
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