pub struct TerrainChunk {
pub x: i32,
pub z: i32,
pub size: f32,
pub height_map: HeightMap,
pub biome_map: Option<BiomeMap>,
pub splat_map: Option<SplatMap>,
pub lod_levels: Vec<TerrainLodLevel>,
pub is_dirty: bool,
pub is_loaded: bool,
}Fields§
§x: i32§z: i32§size: f32§height_map: HeightMap§biome_map: Option<BiomeMap>§splat_map: Option<SplatMap>§lod_levels: Vec<TerrainLodLevel>§is_dirty: bool§is_loaded: boolImplementations§
Trait Implementations§
Source§impl Clone for TerrainChunk
impl Clone for TerrainChunk
Auto Trait Implementations§
impl Freeze for TerrainChunk
impl RefUnwindSafe for TerrainChunk
impl Send for TerrainChunk
impl Sync for TerrainChunk
impl Unpin for TerrainChunk
impl UnsafeUnpin for TerrainChunk
impl UnwindSafe for TerrainChunk
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