pub struct TrafficSystem {
pub agents: Vec<TrafficAgent>,
pub network: PathNetwork,
pub spawn_rate: f32,
pub max_agents: usize,
}Fields§
§agents: Vec<TrafficAgent>§network: PathNetwork§spawn_rate: f32§max_agents: usizeImplementations§
Source§impl TrafficSystem
impl TrafficSystem
pub fn new(network: PathNetwork) -> Self
pub fn spawn_agent(&mut self, spline_id: u64)
pub fn update(&mut self, dt: f32)
pub fn agent_separation_force(&self, agent_idx: usize) -> Vec3
Trait Implementations§
Source§impl Clone for TrafficSystem
impl Clone for TrafficSystem
Auto Trait Implementations§
impl Freeze for TrafficSystem
impl RefUnwindSafe for TrafficSystem
impl Send for TrafficSystem
impl Sync for TrafficSystem
impl Unpin for TrafficSystem
impl UnsafeUnpin for TrafficSystem
impl UnwindSafe for TrafficSystem
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