pub struct SplineMesh {
pub vertices: Vec<Vec3>,
pub normals: Vec<Vec3>,
pub uvs: Vec<Vec2>,
pub indices: Vec<u32>,
pub tangents: Vec<Vec3>,
}Fields§
§vertices: Vec<Vec3>§normals: Vec<Vec3>§uvs: Vec<Vec2>§indices: Vec<u32>§tangents: Vec<Vec3>Implementations§
Source§impl SplineMesh
impl SplineMesh
pub fn new() -> Self
pub fn vertex_count(&self) -> usize
pub fn triangle_count(&self) -> usize
pub fn generate_from_spline( spline_pos: &dyn Fn(f32) -> Vec3, spline_tangent: &dyn Fn(f32) -> Vec3, section: &CrossSection, spline_steps: usize, total_arc_length: f32, ) -> SplineMesh
Trait Implementations§
Source§impl Clone for SplineMesh
impl Clone for SplineMesh
Auto Trait Implementations§
impl Freeze for SplineMesh
impl RefUnwindSafe for SplineMesh
impl Send for SplineMesh
impl Sync for SplineMesh
impl Unpin for SplineMesh
impl UnsafeUnpin for SplineMesh
impl UnwindSafe for SplineMesh
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