pub struct BSpline {
pub control_points: Vec<Vec3>,
pub knots: Vec<f32>,
pub degree: usize,
pub closed: bool,
/* private fields */
}Fields§
§control_points: Vec<Vec3>§knots: Vec<f32>§degree: usize§closed: boolImplementations§
Source§impl BSpline
impl BSpline
pub fn new(control_points: Vec<Vec3>, degree: usize, closed: bool) -> Self
pub fn generate_uniform_knots(&mut self)
pub fn evaluate(&self, t: f32) -> Vec3
pub fn evaluate_derivative(&self, t: f32) -> Vec3
pub fn evaluate_second_derivative(&self, t: f32) -> Vec3
pub fn rebuild_arc_length_table(&mut self)
pub fn total_arc_length(&self) -> f32
pub fn t_at_arc_length(&self, s: f32) -> f32
pub fn evaluate_at_arc_length(&self, s: f32) -> Vec3
pub fn frenet_frame_at(&self, t: f32) -> FrenetFrame
pub fn curvature_at(&self, t: f32) -> f32
Sourcepub fn insert_knot(&mut self, t_new: f32)
pub fn insert_knot(&mut self, t_new: f32)
Knot insertion using Boehm’s algorithm
pub fn bounding_box(&self) -> (Vec3, Vec3)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BSpline
impl RefUnwindSafe for BSpline
impl Send for BSpline
impl Sync for BSpline
impl Unpin for BSpline
impl UnsafeUnpin for BSpline
impl UnwindSafe for BSpline
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