pub struct ShaderPortId {
pub node: ShaderNodeId,
pub port: u16,
pub is_output: bool,
}Fields§
§node: ShaderNodeId§port: u16§is_output: boolImplementations§
Source§impl ShaderPortId
impl ShaderPortId
pub fn input(node: ShaderNodeId, port: u16) -> Self
pub fn output(node: ShaderNodeId, port: u16) -> Self
Trait Implementations§
Source§impl Clone for ShaderPortId
impl Clone for ShaderPortId
impl Copy for ShaderPortId
Source§impl Debug for ShaderPortId
impl Debug for ShaderPortId
impl Eq for ShaderPortId
Source§impl Hash for ShaderPortId
impl Hash for ShaderPortId
Source§impl PartialEq for ShaderPortId
impl PartialEq for ShaderPortId
impl StructuralPartialEq for ShaderPortId
Auto Trait Implementations§
impl Freeze for ShaderPortId
impl RefUnwindSafe for ShaderPortId
impl Send for ShaderPortId
impl Sync for ShaderPortId
impl Unpin for ShaderPortId
impl UnsafeUnpin for ShaderPortId
impl UnwindSafe for ShaderPortId
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T: ?Sized,
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