pub struct ShaderVariant {
pub id: u32,
pub base_program_id: u32,
pub keywords: Vec<String>,
pub compiled_id: Option<u32>,
pub is_fallback: bool,
}Fields§
§id: u32§base_program_id: u32§keywords: Vec<String>§compiled_id: Option<u32>§is_fallback: boolImplementations§
Source§impl ShaderVariant
impl ShaderVariant
pub fn new(id: u32, base_id: u32) -> Self
pub fn with_keyword(self, kw: impl Into<String>) -> Self
pub fn matches_keywords(&self, keywords: &[&str]) -> bool
pub fn keyword_hash(&self) -> u64
Trait Implementations§
Source§impl Clone for ShaderVariant
impl Clone for ShaderVariant
Auto Trait Implementations§
impl Freeze for ShaderVariant
impl RefUnwindSafe for ShaderVariant
impl Send for ShaderVariant
impl Sync for ShaderVariant
impl Unpin for ShaderVariant
impl UnsafeUnpin for ShaderVariant
impl UnwindSafe for ShaderVariant
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